Seven paths to power

The Classes

Each Days of Gold class is intentionally powerful in a different way. Choose a class to review its signature, starting information, unique systems, and complete perk list.

01
Class Signature

Lord

Household & House Account

Property, retainers, money, delegation, hospitality, and patronage.

Primary identity
Presence
Starting gold
50 gp
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02
Class Signature

Knight

Oaths

Accepted quests, protection, duels, service, and extraordinary rewards.

Primary identity
Might
Starting gold
50 gp
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03
Class Signature

Warrior

Renown

Worthy victories, martial momentum, paid violence, and surviving the impossible.

Primary identity
Might
Starting gold
50 gp
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04
Class Signature

Wizard

Spellbook & Arcane Sanctuary

Invented spells, arcane authority, impossible solutions, and a place of power.

Primary identity
Wits
Starting gold
50 gp
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05
Class Signature

Druid

The Grove

Beasts, sanctuary, living paths, healing, and nature answering in kind.

Primary identity
Wits
Starting gold
50 gp
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06
Class Signature

Rogue

Contacts

Eleven specialists, underworld access, infiltration, and lucrative work.

Primary identity
Grace
Starting gold
300 gp
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07
Class Signature

Priest

The Faithful

A portable following, rites, judgment, and divine authority.

Primary identity
Presence
Starting gold
50 gp
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