Seven paths to power
The Classes
Each Days of Gold class is intentionally powerful in a different way. Choose a class to review its signature, starting information, unique systems, and complete perk list.
Class Signature
Lord
Household & House AccountProperty, retainers, money, delegation, hospitality, and patronage.
- Primary identity
- Presence
- Starting gold
- 50 gp
Class Signature
Knight
OathsAccepted quests, protection, duels, service, and extraordinary rewards.
- Primary identity
- Might
- Starting gold
- 50 gp
Class Signature
Warrior
RenownWorthy victories, martial momentum, paid violence, and surviving the impossible.
- Primary identity
- Might
- Starting gold
- 50 gp
Class Signature
Wizard
Spellbook & Arcane SanctuaryInvented spells, arcane authority, impossible solutions, and a place of power.
- Primary identity
- Wits
- Starting gold
- 50 gp
Class Signature
Druid
The GroveBeasts, sanctuary, living paths, healing, and nature answering in kind.
- Primary identity
- Wits
- Starting gold
- 50 gp
Class Signature
Rogue
ContactsEleven specialists, underworld access, infiltration, and lucrative work.
- Primary identity
- Grace
- Starting gold
- 300 gp
Class Signature
Priest
The FaithfulA portable following, rites, judgment, and divine authority.
- Primary identity
- Presence
- Starting gold
- 50 gp
