A mountain citadel overlooking a dark coastal city

About the game

Days of Gold

A fantasy tabletop RPG of ambition, power, survival, and dangerous opportunity.

Roseheart Games

Your character has a life worth building.

Days of Gold is a fantasy sandbox where you decide what is worth pursuing. There is no adventure you are required to follow, and no reason every character has to want the same thing or remain together as a permanent party.

One character may manage a business while another tends a community, works through a Contact, or searches for someone worth fighting. Those separate lives move forward and eventually collide.

01

Choose the Pursuit

Chase gold, safety, status, a new spell, a dangerous victory, an Oath, a favor, property, or whatever matters to your class.

02

Pay the Cost

Gold leaves your purse. Followers need wages. Reputation rises and falls. Hunger matters, and Harm is dangerous.

03

The World Remembers

Friends, rivals, businesses, promises, victories, failures, and ambitions stick around and become tomorrow's problems and opportunities.

Easy to Run

Days of Gold is designed to require very little GM preparation. Keep the world alive, follow the players’ choices, and let the Moves handle uncertainty. No encounter building, elaborate stat blocks, or battle maps required.

Read: How to GM Days of Gold

From Character Vault to Game night

Create characters before you need them, keep them safe in your Vault, and bring the right one into a Game when it is time to play. The rest of the site keeps the rules, shopping, and dice close at hand.

Growth without levels

Gold is Advancement

There are no levels. You do things, earn gold, and spend it to grow your character. Hire followers, buy services and property, bribe people, acquire better gear, and purchase additional Class Perks. Gold is the key to becoming more capable and influential.

Different paths to power

Each class is intentionally powerful in a different way. Characters are not expected to solve the same problems or contribute in the same way.

01

Lord

Household & House Account

Build a household that turns wealth, property, guards, and loyal retainers into real power. The Lord excels by commanding resources and making the world come to them.

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02

Knight

Oaths

Swear Oaths worth risking everything for and earn extraordinary rewards when you see them through. The Knight protects, duels, and serves with purpose.

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03

Warrior

Renown

Win fights no one expects you to survive and turn those victories into Renown. The Warrior is direct, dangerous, and built to make a name through battle.

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04

Wizard

Spellbook & Arcane Sanctuary

Invent the spells you wish existed and make an Arcane Sanctuary into a true place of power. The Wizard solves impossible problems through preparation and imagination.

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05

Druid

The Grove

Build a bond with the wild through beasts, healing, and a Grove that can become sanctuary anywhere. The Druid makes nature feel alive, useful, and ready to answer.

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06

Rogue

Contacts

Call on a network of specialists to find work, gain access, and solve problems from the shadows. The Rogue always knows someone who can help—for a price.

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07

Priest

The Faithful

Lead a living faith whose followers travel with you and shape the world through belief, rites, and judgment. The Priest turns conviction into influence and divine authority.

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08

Shadowwalker

Realm of Shadows

Step through shadows, watch through distant bonds, and slip past barriers that stop anyone else. The Shadowwalker makes even escape from death a possibility.

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